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There is Always Hope

Adventures in the Third Age of Middle Earth

The King of Dale, Bard the Bowman, has formed the Northern Council to discuss how best to handle the number of issues his young kingdom is facing. One such trouble, the reports of Wargs in the north, is the exact sort of thing a small band of heroes might be able to help with.

Armed with a simple mission, investigate the menace and seek out the Wargs in their supposed lair in the hilly wastelands known as Tar Arpithrion, the heroes head north.

Are wargs the only problem? How many are there? And why does Tar Arpithrion also go by the name “City of the Bandit-Mage”?

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There is Always Hope Bartleby